Wednesday, February 1, 2012

What would be a good toy design for a child?

In my Psychology class, another student and I have to design the ultimate toy using this criteria, it must:



Stimulate a need for achievement

Stimulate creativity

Stimulate language level

Stimulate spatial development (eye-hand coordination)

Stimulate social development (reduce egocentrism)

Stimulate general cognitive development (does it teach something)

Suit male, female, or both.

Should not encourage negative effects (aggression)

Should be original.What would be a good toy design for a child?
Here are a few ideas to start you off.

1. Achievement- give the kid something that they want to get, yet takes time. Legos have the child take numerous pieces and show them how to make something really cool.

2. Let them modify it or give it many uses. Some toys simply don't have enough "fun" in them.

3. hrm... this involves vocabularic improvement on some scale.

4. motion. Let the item be movable, possibly with maneuverable sections.

5. Encourage the child to share. This could mean a device that lets two people play on an equal level at once.

6. That can fit in with the vocab in context.

7. This is easy. Let it be both. No Star Wars, I'm afraid.

8.No weapons. Nothing sharp. Actually, try to avoid using the color red as a base.

9. Speak for yourself. The reason I'm not giving you my personal design is because it would not be original.



Yours truly,



Artemis
  • helly hansen
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